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I'd have much preferred Bethesda had an "officialplugins.txt" (or whatever) either somewhere in the game directory or even that got written out when you ran the game, that listed such files instead of hardcoding them. esl filenames would be in the best interest of everyone.Įdit: IF this would be a possibility, the question would be, of course, how such a file could be distributed between the tools. Given that it seems to me that such a "community supported" file containing CC.
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New impending rules for load order put aside for a moment, the reality of the Creation Club is, that all the tools (and as such their creators) need to account for these new hardcoded files, and as has been discussed, it isn't very reasonable to expect that even one dev of said tools will happily add them and update his/her tool accordingly forever. is there any possibility that such a file, a (text)file containing the hardcoded CC-.esl-filenames, could be used by all of the important third party tools (maybe even for both games: FO4 and SSE)? To be precise, I'm thinking of 圎dit, LOOT, Wrye Bash as well as Vortex (and possibly other tools as well, if they so desire). Why anyone would feel the need to load their ESL before USSEP is one of life's unwanted little mysteries.
#Mod nexus tes5edit register mod
(I imagine this is also true of the official ESMs?) I normally and routinely run LOOT to do any sorting after adding mods in-game from (I'm one of those types who manually mixes Nexus mods with stuff from, I've never touched a mod manager to my recollection). Honestly, I suspect the game just outright ignores any CC files appearing in Plugins.txt, as it will have already loaded them by the time Plugins.txt starts to be parsed. So the aberrant behavior appears to be strictly for user-generated ESLs (or likely rather ESLs not hardcoded in the game?). I reenabled the unofficial Survival Mode USSEP compatibility patch, went back in the game, procured a Scroll of Flame Cloak, and it indeed had the text regarding swimming in cold water (nice to see someone's taken up the mantle of providing such a compatibility patch!).

Sorting load order, ccqdrsse001-survivalmode.esl was nowhere to be found (and indeed was nowhere to be seen on the subsequent game-generated Plugins.txt). (First test all the way at the bottom, second test immediately beneath USSEP.)īoth times USSEP won with its Scroll of Flame Cloak not mentioning anything about swimming in cold water, indicating that Survival Mode's ESL (and presumably the other CC ESLs as well) is indeed always loading before USSEP.Īfter these tests, I entered the in-game Mod UI from the main menu.
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